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@coder 795

HTML5 Canvas


2021-11-17 12:15 · 4 min read

What is HTML Canvas?

HTML <canvas> element was introduced in HTML5 for drawing graphics.You can use the canvas element to draw amazing stuff like shapes, graphs, manipulate images, create engaging games, etc. with JavaScript.

Basic of Canvas

The available attributes are as follows:

AttributeDescription
widthSpecifies the canvas width
heightSpecifies the canvas height


Examples of canvas

You can use the canvas element to draw amazing stuff like shapes, graphs, manipulate images, create engaging games, etc. with JavaScript. The canvas's 2D drawable layer surface Object is referred to as CanvasRenderingContext2D; or from a HTMLCanvasElement using the .getContext("2d") method:

<canvas id="myCanvas">
Cannot display graphic. Canvas is not supported by your browser (IE<9)
</canvas>
<script>

var ctx = document.getElementById("myCanvas").getContext("2d");
// now we can refer to the canvas's 2D layer context using `ctx`
ctx.fillStyle = "#f00";
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); // x, y, width, height
ctx.fillStyle = "#fff";
ctx.fillText("My red canvas with some black text", 24, 32); // text, x, y

</script>

The above code creates a transparent HTML <canvas> element of 300×150 px in size. :

 

Drawing two rectangles on a <canvas>

<!DOCTYPE html>
<html lang="en">

<head>
<meta charset="utf-8" />
<title>Draw two rectangles on the canvas</title>
<style>
canvas {
border: 1px solid gray;
}

</style>
<script async>
window.onload = init; // call init() once the window is completely loaded
function init() {
// #1 - get reference to <canvas> element
var canvas = document.querySelector('canvas');

// #2 - get reference to the drawing context and drawing API
var ctx = canvas.getContext('2d');
// #3 - all fill operations are now in red
ctx.fillStyle = '#F44336';
// #4 - fill a 100x100 rectangle at x=0,y=0
ctx.fillRect(0, 0, 100, 100);

// #5 - all fill operations are now in green
ctx.fillStyle = 'white';

// #6 - fill a 50x50 rectangle at x=25,y=25
ctx.fillRect(25, 25, 50, 50);

}

</script>
</head>

<body>
<canvas width=300 height=200>Your browser does not support canvas.</canvas>
</body>

</html>

 

Note: Advance canvas tutorials are coming soon ...

  • Animating Canvas using javascript
  • Intracting with Canvas with User Action
  • Intracting with Canvas with User Action and design a game
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